UK2Node_PixelMappingBaseComponent::PreloadRequiredAssets

Called before compilation begins, giving a blueprint time to force the linker to load data

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Override Hierarchy

UK2Node::PreloadRequiredAssets()

UK2Node_PixelMappingBaseComponent::PreloadRequiredAssets()

References

Module

DMXPixelMappingBlueprintGraph

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingBaseComponent.h

Include

#include "K2Node_PixelMappingBaseComponent.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Private/K2Node_PixelMappingBaseComponent.cpp

Syntax

virtual void PreloadRequiredAssets()

Remarks

Called before compilation begins, giving a blueprint time to force the linker to load data