UK2Node_PixelMappingRendererComponent

Node for getting Renderer Component from PixelMapping object and Renderer [FName](API\Runtime\Core\UObject\FName)

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Inheritance Hierarchy

References

Module

DMXPixelMappingBlueprintGraph

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingBlueprintGraph/Public/K2Node_PixelMappingRendererComponent.h

Include

#include "K2Node_PixelMappingRendererComponent.h"

Syntax

UCLASS()
class UK2Node_PixelMappingRendererComponent : public UK2Node_PixelMappingBaseComponent

Remarks

Node for getting Renderer Component from PixelMapping object and Renderer FName

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetInRendererComponentPin()

Pointer to the input Renderer group pin.

Public function Const

UEdGraphPin ...

 

GetOutRendererComponentPin()

Pointer to the output Renderer group pin.

Overridden from UK2Node_PixelMappingBaseComponent

Name Description

Public function Virtual

void

 

OnPixelMappingChanged

(
    UDMXPixelMapping* InDMXPixelMa...
)

Listener of Pixel Mapping object changes.

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

EarlyValidation

(
    FCompilerResultsLog& MessageLog
)

This function if used for nodes that needs CDO for validation (Called before expansion)

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual

void

 

PinDefaultValueChanged

(
    UEdGraphPin* Pin
)

Called when the DefaultValue of one of the pins of this node is changed in the editor

Constants

Name

Description

InRendererComponentPinName

Input Renderer Component pin name.

OutRendererComponentPinName

Output Renderer Component pin name. It holds a pointer to the component.