UDMXPixelMappingFixtureGroupComponent::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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Override Hierarchy

UObject::PostLoad()

UDMXPixelMappingFixtureGroupComponent::PostLoad()

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupComponent.h

Include

#include "Components/DMXPixelMappingFixtureGroupComponent.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingFixtureGroupComponent.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.