UDMXPixelMappingFixtureGroupItemComponent

Fixture Item pixel component

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Inheritance Hierarchy

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupItemComponent.h

Include

#include "Components/DMXPixelMappingFixtureGroupItemComponent.h"

Syntax

UCLASS(AutoExpandCategories=("Output Settings"))
class UDMXPixelMappingFixtureGroupItemComponent : public UDMXPixelMappingOutputDMXComponent

Remarks

Fixture Item pixel component

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDMXAttributeNa...

 

AttributeB

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeBExpose

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeBInvert

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDMXAttributeNa...

 

AttributeG

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeGExpose

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeGInvert

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDMXAttributeNa...

 

AttributeR

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeRExpose

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

AttributeRInvert

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bMonochromeExpose

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bMonochromeInvert

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

EDMXColorMode

 

ColorMode

Public variable

int32

 

DownsamplePixelIndex

Index of the cell pixel in downsample target buffer

Public variable UProperty Category BlueprintReadOnly visibleanywhere

FDMXEntityFixtu...

 

FixturePatchRef

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly Transient

TArray< TSubcla...

 

ModulatorClasses

Modulators applied to the output before sending DMX

Public variable UProperty

TArray< UDMXMod...

 

Modulators

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDMXAttributeNa...

 

MonochromeIntensity

Constructors

Name Description

Public function

UDMXPixelMappingFixtureGroupItemComponent()

Default Constructor

Functions

Name Description

Public function Const

TMap< FDMXAt...

 

CreateAttributeValues()

Creates attribute values from current data

Public function Virtual

void

 

RenderWithInputAndSendDMX()

Overridden from UDMXPixelMappingOutputComponent

Name Description

Public function Virtual Const

int32

 

GetDownsamplePixelIndex()

Get pixel index in downsample texture

Public function Virtual Const

bool

 

IsOverParent()

Returns true if the the component's over all its parents.

Public function Virtual Const

bool

 

IsVisible()

Whether component should be visible

Public function Virtual

void

 

QueueDownsample()

Queue rendering to downsample rendering target

Public function Virtual

void

 

SetPosition

(
    const FVector2D& NewPosition
)

Sets the position

Public function Virtual

void

 

SetSize

(
    const FVector2D& NewSize
)

Sets the size

Overridden from UDMXPixelMappingBaseComponent

Name Description

Public function Virtual Const

bool

 

CanBeMovedTo

(
    const UDMXPixelMappingBaseComponent...
)

Check if a Component can be moved under another one (used for copy/move/duplicate)

Public function Virtual

const FName ...

 

GetNamePrefix()

Helper function for generating UObject name, the child should implement their own logic for Prefix name generation.

Public function Virtual Const

FString

 

GetUserFriendlyName()

Returns the name of the component used across all widgets that draw it

Public function Virtual

void

 

ResetDMX()

Reset all sending DMX channels to 0 for this component and all children

Public function Virtual

void

 

SendDMX()

Send DMX values of this component and all children

Overridden from UObject

Name Description

Protected function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Protected function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Protected function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.