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| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingFixtureGroupItemComponent.h |
Include |
#include "Components/DMXPixelMappingFixtureGroupItemComponent.h" |
UCLASS(AutoExpandCategories=("Output Settings"))
class UDMXPixelMappingFixtureGroupItemComponent : public UDMXPixelMappingOutputDMXComponent
Fixture Item pixel component
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AttributeB |
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AttributeBExpose |
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AttributeBInvert |
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AttributeG |
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AttributeGExpose |
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AttributeGInvert |
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AttributeR |
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AttributeRExpose |
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AttributeRInvert |
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bMonochromeExpose |
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bMonochromeInvert |
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ColorMode |
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DownsamplePixelIndex |
Index of the cell pixel in downsample target buffer |
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FixturePatchRef |
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ModulatorClasses |
Modulators applied to the output before sending DMX |
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Modulators |
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MonochromeIntensity |
Name | Description | |
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UDMXPixelMappingFixtureGroupItemComponent() |
Default Constructor |
Name | Description | ||
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CreateAttributeValues() |
Creates attribute values from current data |
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RenderWithInputAndSendDMX() |
Name | Description | ||
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GetDownsamplePixelIndex() |
Get pixel index in downsample texture |
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IsOverParent() |
Returns true if the the component's over all its parents. |
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IsVisible() |
Whether component should be visible |
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QueueDownsample() |
Queue rendering to downsample rendering target |
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SetPosition ( |
Sets the position |
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SetSize ( |
Sets the size |
Name | Description | ||
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CanBeMovedTo ( |
Check if a Component can be moved under another one (used for copy/move/duplicate) |
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const FName ... |
GetNamePrefix() |
Helper function for generating UObject name, the child should implement their own logic for Prefix name generation. |
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GetUserFriendlyName() |
Returns the name of the component used across all widgets that draw it |
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ResetDMX() |
Reset all sending DMX channels to 0 for this component and all children |
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SendDMX() |
Send DMX values of this component and all children |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |