UDMXPixelMapping::DestroyInvalidComponents

Destroys invalid components. Useful when fixture type or fixture patch changed

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References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/DMXPixelMapping.h

Include

#include "DMXPixelMapping.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/DMXPixelMapping.cpp

Syntax

void DestroyInvalidComponents()

Remarks

Destroys invalid components. Useful when fixture type or fixture patch changed