FDMXFixtureFunction

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References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

USTRUCT(BlueprintType)
struct FDMXFixtureFunction

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDMXAttributeNa...

 

Attribute

The Attribute name to map this Function to.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bUseLSBMode

Least Significant Byte mode makes the individual bytes (channels) of the function be interpreted with the first bytes being the lowest part of the number (endianness).

Public variable UProperty Category, Meta BlueprintReadWrite visibleanywhere

int32

 

Channel

This function's starting channel (use editor above to make changes)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EDMXFixtureSign...

 

DataType

This function's data type. Defines the used number of channels (bytes)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int64

 

DefaultValue

The Default Value of the function, imported from GDTF.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

FunctionName

Constructors

Name Description

Public function

FDMXFixtureFunction()

Constructor

Functions

Name Description

Public function Const

uint8

 

GetLastChannel()

Returns the last channel of the Function

Public function Const

uint8

 

GetNumChannels()

Returns the number of channels the function spans, according to its data type

Deprecated Variables

Name Description

Public variable UProperty Meta

int32

 

ChannelOffset_DEPRECATED

DEPRECATED 5.0.