FDMXFixtureMatrix

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References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h

Include

#include "Library/DMXEntityFixtureType.h"

Syntax

USTRUCT(BlueprintType)
struct FDMXFixtureMatrix

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

TArray< FDMXFix...

 

CellAttributes

Public variable UProperty Category, Meta BlueprintReadWrite visibleanywhere

int32

 

FirstCellChannel

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EDMXPixelMappin...

 

PixelMappingDistribution

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

XCells

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

YCells

Constructors

Name Description

Public function

FDMXFixtureMatrix()

Constructor

Functions

Name Description

Public function Const

int32

 

GetLastChannel()

Returns the last channel of the Matrix

Public function Const

int32

 

GetNumChannels()

Returns the number of channels of the Matrix

Deprecated Functions

Name Description

Public function Const

bool

 

GetChannelsFromCell

(
    FIntPoint CellCoordinate,
    FDMXAttributeName Attribute,
    TArray< int32 >& Channels
)

Deprecated to reduce redundant code. Instead use UDMXFixturePatch::GetMatrixCellChannelsRelative

Public function Const

int32

 

GetFixtureMatrixLastChannel()

Deprecated for more consistent naming. Instead use FDMXFixtureMatrix::GetLastChannel