UMetaDataRegistrySource::DoesAssetPassFilter

Returns true if this asset data passes the filter for this meta source, bNewRegisteredAsset is true if it comes from a RegisterSpecificAsset call and needs extra path checking

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h

Include

#include "DataRegistrySource.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp

Syntax

virtual bool DoesAssetPassFilter
(
    const FAssetData & AssetData,
    bool bNewRegisteredAsset
)

Remarks

Returns true if this asset data passes the filter for this meta source, bNewRegisteredAsset is true if it comes from a RegisterSpecificAsset call and needs extra path checking