UMetaDataRegistrySource::RegisterSpecificAsset

Attempt to register a specified asset with a source, returns true if any changes were made.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UDataRegistrySource::RegisterSpecificAsset()

UMetaDataRegistrySource::RegisterSpecificAsset()

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h

Include

#include "DataRegistrySource.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp

Syntax

virtual bool RegisterSpecificAsset
(
    const FAssetData & AssetData,
    int32 AssetPriority
)

Remarks

Attempt to register a specified asset with a source, returns true if any changes were made. Can be used to update priority for existing asset as well