DataValidation

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Classes

Name

Description

Public struct UStruct BlueprintType

FValidateAssetsResults

Public struct UStruct BlueprintType

FValidateAssetsSettings

Public class

IDataValidationModule

The public interface to this module

Public class UClass Config

UDataValidationChangelist

Changelist abstraction to allow changelist-level data validation

Public class UClass customconstructor

UDataValidationCommandlet

Copyright Epic Games, Inc. All Rights Reserved.

Public class UClass Config

UDataValidationSettings

Implements the settings for Data Validation

Public class UClass Config deprecated

UDEPRECATED_DataValidationManager

Manages centralized execution and tracking of data validation, as well as handling console commands, and some misc tasks like local log hooking

Public class UClass

UDirtyFilesChangelistValidator

Validates there is no unsaved files in the changelist about to be submitted.

Public class UClass

UEditorValidator_Localization

Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type.

Public class UClass Abstract Blueprintable Meta

UEditorValidatorBase

The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset.

Public class UClass Config

UEditorValidatorSubsystem

UEditorValidatorSubsystem manages all the asset validation in the engine.

Public class UClass

UUncontrolledChangelistValidator

Validates there is no additional uncontrolled changes waiting to be reconciled.

Typedefs

Name

Description

FSourceControlChangelistPtr

Enums

Name

Description

Public enum UEnum BlueprintType

EDataValidationUsecase