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Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h |
Include |
#include "ObjectElements/DatasmithUObjectElements.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp |
UFUNCTION(BlueprintCallable, Category="Datasmith | Scene")
UDatasmithVariantElement * CreateVariant
(
FName InElementName
)
Create a new variant and add it to the parent variant set