ComputeLightmapResolution

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Name Description

Public function Static UFunction BlueprintCallable, Category

void

 

ComputeLightmapResolution

(
    const TArray< UObject* >& Obj...,
    bool bApplyChanges,
    float IdealRatio
)

Sets the proper lightmap resolution to get the desired lightmap density ratio

Private function Static

void

 

ComputeLightmapResolution

(
    const TMap< UStaticMesh*, TSet...,
    bool bApplyChanges,
    float IdealRatio
)

Private function Static

int32

 

ComputeLightmapResolution

(
    UStaticMesh* StaticMesh,
    float IdealRatio,
    const FVector& StaticMeshScale
)