ADisplayClusterRootActor::BeginDestroy

Called before destroying the object.

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Override Hierarchy

UObject::BeginDestroy()

AActor::BeginDestroy()

ADisplayClusterRootActor::BeginDestroy()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

virtual void BeginDestroy()

Remarks

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.