ADisplayClusterRootActor::GetHiddenInGamePrimitives

Return hidden in game privitives set.

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References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

bool GetHiddenInGamePrimitives
(
    TSet< FPrimitiveComponentId > & OutPrimitives
)

Remarks

Return hidden in game privitives set.