ADisplayClusterRootActor::GetPreviewRenderTargetableTextures

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References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp

Syntax

void GetPreviewRenderTargetableTextures
(
    const TArray< FString > & InViewportNames,
    TArray< FTextureRHIRef > & OutTextures
)