ADisplayClusterRootActor::IsSelectedInEditor

Test the selection state of a [UObject](API\Runtime\CoreUObject\UObject\UObject)

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Override Hierarchy

UObject::IsSelectedInEditor()

AActor::IsSelectedInEditor()

ADisplayClusterRootActor::IsSelectedInEditor()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp

Syntax

virtual bool IsSelectedInEditor() const

Remarks

Test the selection state of a UObject

Returns

true if the object is selected, false otherwise.