ADisplayClusterRootActor::PostEditChangeProperty

Called when a property on this object has been modified externally

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macOS

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Override Hierarchy

UObject::PostEditChangeProperty()

AActor::PostEditChangeProperty()

ADisplayClusterRootActor::PostEditChangeProperty()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Called when a property on this object has been modified externally

Parameters

Parameter

Description

PropertyThatChanged

the property that was modified