ADisplayClusterRootActor::PostEditMove

Called after an actor has been moved in the editor

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Override Hierarchy

AActor::PostEditMove()

ADisplayClusterRootActor::PostEditMove()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp

Syntax

virtual void PostEditMove
(
    bool bFinished
)

Remarks

Called after an actor has been moved in the editor