ADisplayClusterRootActor::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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macOS

Linux

Override Hierarchy

UObject::PostLoad()

AActor::PostLoad()

ADisplayClusterRootActor::PostLoad()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.