ADisplayClusterRootActor::RerunConstructionScripts

Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.

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Override Hierarchy

AActor::RerunConstructionScripts()

ADisplayClusterRootActor::RerunConstructionScripts()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

virtual void RerunConstructionScripts()

Remarks

Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.