ADisplayClusterRootActor::Tick

Function called every frame on this Actor.

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Override Hierarchy

AActor::Tick()

ADisplayClusterRootActor::Tick()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

virtual void Tick
(
    float DeltaSeconds
)

Remarks

Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame.

that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it. @param DeltaSeconds Game time elapsed during last frame modified by the time dilation