UDisplayClusterBlueprint

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Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h

Include

#include "Blueprints/DisplayClusterBlueprint.h"

Syntax

UCLASS(BlueprintType, DisplayName="nDisplay Blueprint")
class UDisplayClusterBlueprint : public UBlueprint

Variables

Name Description

Protected variable UProperty

UDisplayCluster...

 

ConfigData

Public variable UProperty assetregistrysearchable

FString

 

ConfigExport

Holds the last saved config export. In the AssetRegistry to allow parsing without loading.

Constructors

Name Description

Public function

UDisplayClusterBlueprint()

Functions

Name Description

Public function Const

UDisplayClus...

 

GetConfig()

Public function Const

const FStrin...

 

GetConfigPath()

Public function Const

UDisplayClus...

 

GetGeneratedClass()

Public function

UDisplayClus...

 

GetOrLoadConfig()

Public function

void

 

PrepareConfigForExport()

Configure the config with needed blueprint data for an export.

Public function

void

 

SetConfigData

(
    UDisplayClusterConfigurationData&#...,
    bool bForceRecreate
)

Set the config data on the CDO and update the config file path.

Public function

void

 

SetConfigPath

(
    const FString& InPath
)

Overridden from UBlueprint

Name Description

Public function Virtual Const

UClass *

 

GetBlueprintClass()

Gets the class generated when this blueprint is compiled.

Public function Virtual Const

void

 

GetReparentingRules

(
    TSet< const UClass* >& Allowe...,
    TSet< const UClass* >& Disall...
)

Public function Virtual Const

bool

 

SupportedByDefaultBlueprintFactory()

UBlueprint.

Overridden from UObject

Name Description

Public function Virtual

void

 

PreSave

(
    FObjectPreSaveContext SaveContext
)

~UBlueprint