IDisplayClusterClusterSyncObject::IsActive

Need to sync this object?

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Override Hierarchy

IDisplayClusterClusterSyncObject::IsActive()

UDisplayClusterSceneComponentSync::IsActive()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Cluster/IDisplayClusterClusterSyncObject.h

Include

#include "Cluster/IDisplayClusterClusterSyncObject.h"

Syntax

bool IsActive() const

Remarks

Need to sync this object?