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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h |
Include |
#include "Components/DisplayClusterICVFXCameraComponent.h" |
UCLASS(ClassGroup=(DisplayCluster),
HideCategories=(AssetUserData, Collision, Cooking, ComponentReplication, Events, Physics, Sockets, Activation, Tags, ComponentTick),
Meta=(DisplayName="ICVFX Camera"))
class UDisplayClusterICVFXCameraComponent : public UCineCameraComponent
NDisplay in-camera VFX camera representation
Name | Description | ||
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CameraSettings |
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TSoftObjectPtr<... |
ExternalCameraCachedValue |
Saves the value of external camera reference |
Name | Description | |
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UDisplayClusterICVFXCameraComponent ( |
Name | Description | ||
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UCameraCompo... |
GetCameraComponent() |
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const FDispl... |
GetCameraSettingsICVFX() |
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GetCameraUniqueId() |
Return unique camera name. |
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GetDesiredView ( |
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FDisplayClus... |
GetMotionBlurParameters() |
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IsICVFXEnabled() |
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UpdateICVFXPreviewState() |
Details Panel Property Referencers. |
Name | Description | ||
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TSharedPtr< ... |
GetCustomEditorPreviewWidget() |
If this component is set up to provide a preview window in editor (see GetEditorPreviewInfo), you can use this to customize the preview (to be something other than a world viewport). |
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GetEditorPreviewInfo ( |
Supplies the editor with a view specific to this component (think a view from a camera components POV, a render, etc.). |
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PreEditChange ( |
This is called when a property is about to be modified externally |