UDisplayClusterICVFXCameraComponent::PreEditChange

This is called when a property is about to be modified externally

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macOS

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Override Hierarchy

UObject::PreEditChange()

UActorComponent::PreEditChange()

UDisplayClusterICVFXCameraComponent::PreEditChange()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterICVFXCameraComponent.h

Include

#include "Components/DisplayClusterICVFXCameraComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterICVFXCameraComponent.cpp

Syntax

virtual void PreEditChange
(
    FProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed