UDisplayClusterOriginComponent

NDisplay origin component (mostly for in-Editor visualization)

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Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterOriginComponent.h

Include

#include "Components/DisplayClusterOriginComponent.h"

Syntax

UCLASS(ClassGroup=(DisplayCluster),
       Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Origin"))
class UDisplayClusterOriginComponent :
    public USceneComponent,
    public IDisplayClusterComponent

Remarks

NDisplay origin component (mostly for in-Editor visualization)

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, Meta

FVector

 

BaseGizmoScale

Base gizmo scale

Protected variable UProperty Category, EditAnywhere

uint8: 1

 

bEnableGizmo

Gizmo visibility

Protected variable UProperty Category, EditAnywhere, Meta

float

 

GizmoScaleMultiplier

Gizmo scale multiplier

Protected variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

UStaticMesh ...

 

ProxyMesh

Proxy mesh to render

Protected variable UProperty Transient

UStaticMeshComp...

 

ProxyMeshComponent

Proxy mesh component

Constructors

Name Description

Public function

UDisplayClusterOriginComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Virtual

void

 

RefreshVisualRepresentation()

Refreshes the visual components to match the component state

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

End IDisplayClusterComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Begin UObject.

Overridden from IDisplayClusterComponent

Name Description

Public function Virtual

void

 

SetVisualizationEnabled

(
    bool bEnabled
)

Activates or deactivates component visualization

Public function Virtual

void

 

SetVisualizationScale

(
    float Scale
)

Begin IDisplayClusterComponent.