UDisplayClusterPreviewComponent::DestroyComponent

Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.

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Override Hierarchy

UActorComponent::DestroyComponent()

UDisplayClusterPreviewComponent::DestroyComponent()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterPreviewComponent.h

Include

#include "Components/DisplayClusterPreviewComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterPreviewComponent.cpp

Syntax

virtual void DestroyComponent
(
    bool bPromoteChildren
)

Remarks

Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.