UDisplayClusterSceneComponentSync::EndPlay

Ends gameplay for this component.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::EndPlay()

UDisplayClusterSceneComponentSync::EndPlay()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h

Include

#include "Components/DisplayClusterSceneComponentSync.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponentSync.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true