UDisplayClusterSceneComponentSync::IsActive

[IDisplayClusterClusterSyncObject](API\Plugins\DisplayCluster\Cluster\IDisplayClusterClusterSyncObject).

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Override Hierarchy

IDisplayClusterClusterSyncObject::IsActive()

UDisplayClusterSceneComponentSync::IsActive()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h

Include

#include "Components/DisplayClusterSceneComponentSync.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterSceneComponentSync.cpp

Syntax

virtual bool IsActive() const

Remarks