UDisplayClusterSceneComponentSync::IsDirty

Check if object has changed since last ClearDirty call.

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References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h

Include

#include "Components/DisplayClusterSceneComponentSync.h"

Syntax

virtual bool IsDirty() const

Remarks

Check if object has changed since last ClearDirty call.