UDisplayClusterGameEngine

Extended game engine

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Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h

Include

#include "DisplayClusterGameEngine.h"

Syntax

UCLASS()
class UDisplayClusterGameEngine : public UGameEngine

Remarks

Extended game engine

Functions

Overridden from UEngine

Name Description

Public function Virtual

void

 

Init

(
    IEngineLoop* InEngineLoop
)

Initialize the game engine.

Public function Virtual

bool

 

LoadMap

(
    FWorldContext& WorldContext,
    FURL URL,
    UPendingNetGame* Pending,
    FString& Error
)

Public function Virtual

void

 

PreExit()

Called at shutdown, just before the exit purge.

Public function Virtual

void

 

Tick

(
    float DeltaSeconds,
    bool bIdleMode
)

Update everything.

Protected function Virtual

void

 

UpdateTimeAndHandleMaxTickRate()

Update FApp::CurrentTime / FApp::DeltaTime while taking into account max tick rate.