UDisplayClusterPlayerInput::ProcessInputStack

Process the frame's input events given the current input component stack.

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Override Hierarchy

UPlayerInput::ProcessInputStack()

UDisplayClusterPlayerInput::ProcessInputStack()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterPlayerInput.h

Include

#include "DisplayClusterPlayerInput.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Basics/DisplayClusterPlayerInput.cpp

Syntax

virtual void ProcessInputStack
(
    const TArray< UInputComponent * > & InputComponentStack,
    const float DeltaTime,
    const bool bGamePaused
)

Remarks

Process the frame's input events given the current input component stack.