FDisplayClusterConfigurationFramePostProcess_OutputRemap

Screen space remapping of the final backbuffer output. Applied at the whole window

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References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_OutputRemap.h

Include

#include "DisplayClusterConfigurationTypes_OutputRemap.h"

Syntax

USTRUCT(Blueprintable)
struct FDisplayClusterConfigurationFramePostProcess_OutputRemap

Remarks

Screen space remapping of the final backbuffer output. Applied at the whole window

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bEnable

Enables or disables output remapping

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EDisplayCluster...

 

DataSource

Selects either the Static Mesh or External File setting as the source for output remapping

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

ExternalFile

The external .obj file to use for output remapping when the Data Source is set to File

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FString

 

MeshComponentName

The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

UStaticMesh ...

 

StaticMesh

The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh