UDisplayClusterConfigurationClusterNode

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

UCLASS(Blueprintable)
class UDisplayClusterConfigurationClusterNode : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bFixedAspectRatio

Locks the application window aspect ratio for easier resizing

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

bool

 

bIsFullscreen

Enables application window native fullscreen support

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bIsSoundEnabled

Enables or disables sound on nDisplay primary Node

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsUnlocked

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsVisible

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FString

 

Host

IP address of this specific cluster Node

Public variable

FOnPostEditChan...

 

OnPostEditChangeChainProperty

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

OutputRemap

Output remapping settings for the selected cluster node

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

TMap< FString, ...

 

Postprocess

Public variable UProperty Category, EditDefaultsOnly

FDisplayCluster...

 

PreviewImage

Binds a background preview image for easier output mapping

Public variable UProperty Category, Meta BlueprintReadOnly editfixedsize, instanced, visibleinstanceonly

TMap< FString, ...

 

Viewports

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

WindowRect

Defines the application window size in pixels

Constructors

Functions

Name Description

Public function Const UFunction BlueprintPure, Category

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Return all references to meshes from policy, and other.

Public function Const UFunction BlueprintPure, Category

UDisplayClus...

 

GetViewport

(
    const FString& ViewportId
)

Public function Const UFunction BlueprintPure, Category

void

 

GetViewportIds

(
    TArray< FString >& OutViewportIds
)

Overridden from UDisplayClusterConfigurationData_Base

Name Description

Protected function Virtual

void

 

GetObjectsToExport

(
    TArray< UObject* >& OutObject...
)

Called before saving to collect objects which should be exported as a sub object block.

Typedefs