UDisplayClusterConfigurationData

Main configuration data container.

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes.h

Include

#include "DisplayClusterConfigurationTypes.h"

Syntax

UCLASS(Blueprintable, BlueprintType, PerObjectConfig, Config=EditorPerProjectUserSettings)
class UDisplayClusterConfigurationData : public UDisplayClusterConfigurationData_Base

Remarks

Main configuration data container.

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadWrite

bool

 

bExitOnEsc

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadWrite

bool

 

bFollowLocalPlayerCamera

Public variable UProperty Category BlueprintReadOnly instanced, visibleinstanceonly

UDisplayCluster...

 

Cluster

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadWrite

TMap< FString, ...

 

CustomParameters

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadWrite

FDisplayCluster...

 

Diagnostics

Public variable UProperty

FString

 

ImportedPath

The path used when originally importing.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadWrite

FDisplayCluster...

 

Info

Public variable

FDisplayCluster...

 

Meta

Public variable UProperty Config

FString

 

PathToConfig

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

RenderFrameSettings

Public variable UProperty Category, Meta BlueprintReadOnly Transient visibleinstanceonly

UDisplayCluster...

 

Scene

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

StageSettings

Constructors

Functions

Name Description

Public function UFunction BlueprintCallable, Category

bool

 

AssignPostprocess

(
    const FString& NodeId,
    const FString& PostprocessId,
    const FString& Type,
    TMap< FString, FString > Parameters,
    int32 Order
)

Update node postprocess

Public function Static

UDisplayClus...

 

CreateNewConfigData

(
    UObject* Owner,
    EObjectFlags ObjectFlags
)

Create empty config data.

Public function Const UFunction BlueprintCallable, Category

bool

 

GetPostprocess

(
    const FString& NodeId,
    const FString& PostprocessId,
    FDisplayClusterConfigurationPostpro...
)

Public function Const UFunction BlueprintCallable, Category

bool

 

GetProjectionPolicy

(
    const FString& NodeId,
    const FString& ViewportId,
    FDisplayClusterConfigurationProject...
)

Public function Const UFunction BlueprintCallable, Category

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Return all references to meshes from policy, and other.

Public function Const UFunction BlueprintPure, Category

UDisplayClus...

 

GetViewport

(
    const FString& NodeId,
    const FString& ViewportId
)

Viewports API.

Public function UFunction BlueprintCallable, Category

bool

 

RemovePostprocess

(
    const FString& NodeId,
    const FString& PostprocessId
)

Constants