UDisplayClusterConfigurationViewport

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Inheritance Hierarchy

References

Module

DisplayClusterConfiguration

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_Viewport.h

Include

#include "DisplayClusterConfigurationTypes_Viewport.h"

Syntax

UCLASS(Blueprintable)
class UDisplayClusterConfigurationViewport : public UDisplayClusterConfigurationData_Base

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bAllowPreviewFrustumRendering

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bAllowRendering

Enables or disables rendering of this specific Viewport

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bFixedAspectRatio

Locks the Viewport aspect ratio for easier resizing

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsUnlocked

Public variable UProperty Category, EditDefaultsOnly, Meta

bool

 

bIsVisible

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FString

 

Camera

Reference to the nDisplay View Origin

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int

 

GPUIndex

Specify which GPU should render this Viewport. "-1" is default.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

ICVFX

Configure ICVFX for this viewport.

Public variable

FOnPostEditChan...

 

OnPostEditChangeChainProperty

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int

 

OverlapOrder

Allows Viewports to overlap and sets Viewport overlapping order priority

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

FDisplayCluster...

 

ProjectionPolicy

Specify your Projection Policy Settings

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

Region

Define the Viewport 2D coordinates

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

RenderSettings

Configure render for this viewport.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FDisplayCluster...

 

TextureShare

Enable or disable compatibility with inter process GPU Texture share

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FDisplayCluster...

 

ViewportRemap

Define the Viewport Remap settings

Constructors

Functions

Name Description

Public function Const

void

 

GetReferencedMeshNames

(
    TArray< FString >& OutMeshNames
)

Typedefs

Constants