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| FRemesher::BasicRemeshPass()
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Module |
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Header |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
Include |
#include "Remesher.h" |
Source |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void BasicRemeshPass()
Linear edge-refinement pass, followed by smoothing and projection
Edges are processed in prime-modulo-order to break symmetry
smoothing is done in parallel if EnableParallelSmooth = true
Projection pass if ProjectionMode == AfterRefinement
number of modified edges returned in ModifiedEdgesLastPass