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| FRemesher::OnEdgeCollapse()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/SubRegionRemesher.h |
Include |
#include "SubRegionRemesher.h" |
virtual void OnEdgeCollapse
(
int EdgeID,
int VertexA,
int VertexB,
const FDynamicMesh3::FEdgeCollapseInfo & CollapseInfo
)
Callback for subclasses to override to implement custom behavior