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Module |
|
Header |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/SubRegionRemesher.h |
Include |
#include "SubRegionRemesher.h" |
void SaveActiveROI
(
FDynamicMeshChangeTracker * Change
)
Tell a MeshChangeTracker about the set of triangles that we might modify in the next remesh pass. This could include one-rings of either side of an edge in the ROI, if we collapse.