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Module |
|
Header |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h |
Include |
#include "FaceGroupUtil.h" |
Source |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/FaceGroupUtil.cpp |
namespace FaceGroupUtil
{
void FaceGroupUtil::CountAllGroups
(
const FDynamicMesh3 & Mesh,
TArray< int32 > & GroupCountsOut
)
}
Count number of tris in each group in Mesh; TODO: does this need sparse storage?