UE::Geometry::ComputeGroupIDBound

Choose your operating system:

Windows

macOS

Linux

References

Module

DynamicMesh

Header

/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/PolygroupUtil.h

Include

#include "Polygroups/PolygroupUtil.h"

Source

/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Polygroups/PolygroupUtil.cpp

Syntax

namespace UE
{
    namespace Geometry
    {
        int32 UE::Geometry::ComputeGroupIDBound
        (
            const FDynamicMesh3 & Mesh,
            const FDynamicMeshPolygroupAttribute * Layer
        )
    }
}

Returns

Compute the upper bound of the group IDs for the given layer (one greater than the highest group ID)