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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorSkeletalMeshLibrary.h |
Include |
#include "EditorSkeletalMeshLibrary.h" |
UCLASS(Deprecated)
class UDEPRECATED_EditorSkeletalMeshLibrary : public UBlueprintFunctionLibrary
Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor. The editor should not be in play in editor mode.
Name | Description | ||
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UPhysicsAsse... |
CreatePhysicsAsset ( |
This function creates a PhysicsAsset for the given SkeletalMesh with the same settings as if it were created through FBX import |
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RemoveLODs ( |
Remove all the specified LODs. |
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StripLODGeometry ( |
This function will strip all triangle in the specified LOD that don't have any UV area pointing on a black pixel in the TextureMask. |
Name | Description | ||
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GetLodBuildSettings ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |
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GetLODCount ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |
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GetNumVerts ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem |
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ImportLOD ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |
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RegenerateLOD ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem |
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ReimportAllCustomLODs ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |
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RenameSocket ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Editor Subsystem |
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SetLodBuildSettings ( |
The Editor Scripting Utilities Plugin is deprecated - Use the function in Skeletal Mesh Utilities |