FModifyContextOptions

Passed in as params for Adding/Remove input contexts

Choose your operating system:

Windows

macOS

Linux

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h

Include

#include "EnhancedInputSubsystemInterface.h"

Syntax

USTRUCT(BlueprintType)
struct FModifyContextOptions

Remarks

Passed in as params for Adding/Remove input contexts

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8: 1

 

bForceImmediately

The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

uint8: 1

 

bIgnoreAllPressedKeysUntilRelease

If true than any keys that are pressed during the rebuild of control mappings will be ignored until they are released.

Constructors

Name Description

Public function

FModifyContextOptions()