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Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
Include |
#include "EnhancedPlayerInput.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
FInputActionValue GetActionValue
(
const UInputAction * ForAction
) const
Retrieve the current value of an action for this player.
If the action is not currently triggering this will return a zero value of the appropriate value type, ignoring any ongoing inputs.