UEnhancedPlayerInput::IsKeyHandledByAction

Causes key to be consumed if it is affecting an action.

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Override Hierarchy

UPlayerInput::IsKeyHandledByAction()

UEnhancedPlayerInput::IsKeyHandledByAction()

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h

Include

#include "EnhancedPlayerInput.h"

Source

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp

Syntax

virtual bool IsKeyHandledByAction
(
    FKey Key
) const

Remarks

Causes key to be consumed if it is affecting an action.