UInputModifier::ModifyRaw

ModifyRaw Will be called by each modifier in the modifier chain

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References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h

Include

#include "InputModifiers.h"

Syntax

UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="Modifier")
FInputActionValue ModifyRaw
(
    const UEnhancedPlayerInput * PlayerInput,
    FInputActionValue CurrentValue,
    float DeltaTime
) const

Remarks

ModifyRaw Will be called by each modifier in the modifier chain

Parameters

Parameter

Description

CurrentValue

The modified value returned by the previous modifier in the chain, or the base raw value if this is the first modifier in the chain.