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| UInputModifier::ModifyRaw_Implementation()
|
Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
Include |
#include "InputModifiers.h" |
Source |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Private/InputModifiers.cpp |
virtual FInputActionValue ModifyRaw_Implementation
(
const UEnhancedPlayerInput * PlayerInput,
FInputActionValue CurrentValue,
float DeltaTime
)
ModifyRaw implementation. Override this to alter input values in native code.
that whilst the returned value can be of any FInputActionValueType it will be reset to the value type of the associated action before any further processing.
Modified value.
Parameter |
Description |
---|---|
CurrentValue |
The modified value returned by the previous modifier in the chain, or the base input device value if this is the first modifier in the chain. |
DeltaTime |
Elapsed time since last input tick. |