UEnvironmentQueryGraphNode_Option::PostPlacedNewNode

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEdGraphNode::PostPlacedNewNode()

UAIGraphNode::PostPlacedNewNode()

UEnvironmentQueryGraphNode_Option::PostPlacedNewNode()

References

Module

EnvironmentQueryEditor

Header

/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EnvironmentQueryGraphNode_Option.h

Include

#include "EnvironmentQueryGraphNode_Option.h"

Source

/Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Option.cpp

Syntax

virtual void PostPlacedNewNode()

Remarks

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. This method is not called when a node is reconstructed, etc...