UFractureModeCustomizationSettings

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UFractureModeCustomizationSettings

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h

Include

#include "FractureEditorMode.h"

Syntax

UCLASS(Config=Editor)
class UFractureModeCustomizationSettings : public UDeveloperSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

TArray< FFractu...

 

SectionColors

Custom Section Header Colors for listed Sections in the Fracture Mode Tool Palette

Public variable UProperty Category, EditAnywhere Config

TArray< FFractu...

 

ToolColors

Custom Tool Colors for listed Tools in the Fracture Mode Tool Palette.

Public variable UProperty Category, EditAnywhere Config

TArray< FString...

 

ToolFavorites

Tool Names listed in the array below will appear in a Favorites section at the top of the Fracture Mode Tool Palette

Public variable UProperty Category, EditAnywhere Config

TArray< FString...

 

ToolSectionOrder

Add the names of Fracture Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below.

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetContainerName()

Gets the settings container name for the settings, either Project or Editor

Public function Virtual Const

FText

 

GetSectionDescription()

Gets the description for the section, uses the classes ToolTip by default.

Public function Virtual Const

FName

 

GetSectionName()

The unique name for your section of settings, uses the class's FName.

Public function Virtual Const

FText

 

GetSectionText()

Gets the section text, uses the classes DisplayName by default.