UFractureModeCustomizationSettings::GetCategoryName

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

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Override Hierarchy

UDeveloperSettings::GetCategoryName()

UFractureModeCustomizationSettings::GetCategoryName()

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h

Include

#include "FractureEditorMode.h"

Syntax

virtual FName GetCategoryName() const

Remarks

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.